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The Lands of Meeriad

The Lands of Meeriad - A Mythical World of Fantasy and Adventure
Earth Spike - Basic (Black Mage)

4 MP

Earth elemental. Targets one enemy.

Damage: 8-12
Level requirement: 5 (1 for Black Mage)
 

Fire Ball - Basic (Black Mage)

4 MP

Fire elemental. Targets one enemy.

Damage: 8-12
Level requirement: 5 (1 for Black Mage)
 

Ice Sickle - Basic (Black Mage)

4 MP

Ice elemental. Targets one enemy.

Damage: 8-12
Level requirement: 5 (1 for Black Mage)
 

Lightning Bolt - Basic (Black Mage)

4 MP

Electric elemental. Targets one enemy.

Damage: 8-12
Level requirement: 5 (1 for Black Mage)
 

Gust - Basic (Black Mage)

4 MP

Wind elemental. Targets one enemy.

Damage: 8-12
Level requirement: 5 (1 for Black Mage)
 

Flare

6 MP

Blinds one enemy for three turns.

Damage: None
Level requirement: 6
 

Heal - Basic (White Mage)

6 MP

Heals one ally.

Damage: -60
Level requirement: 5 (1 for White Mage)
 

Cure - Basic (White Mage)

8 MP

Removes poison from one ally.

Damage: None
Level requirement: 5 (1 for White Mage)
 

Poison

10 MP

Poisons one enemy for four turns.

Damage: 15 per turn
Level requirement: 5 (3 for Black Mage)
 

Miracle

15 MP

Heals all party members.

Damage: -50
Level requirement: 12 (8 for White Mage)
 

Landslide

15 MP

Earth elemental. Targets all enemies.

Damage: 24-30
Level requirement: 16 (12 for Black Mage)
 

Fire Storm

15 MP

Fire elemental. Targets all enemies.

Damage: 24-30
Level requirement: 16 (12 for Black Mage)
 

Blizzard

15 MP

Ice elemental. Targets all enemies.

Damage: 24-30
Level requirement: 16 (12 for Black Mage)
 

Thunderstorm

15 MP

Electric elemental. Targets all enemies.

Damage: 24-30
Level requirement: 16 (12 for Black Mage)
 

Whirlwind

15 MP

Wind elemental. Targets all enemies.

Damage: 24-30
Level requirement: 16 (12 for Black Mage)
 

Summon Wolf - Basic (Druid)

25 MP

Summons a wolf to aid your party in battle. Lasts four turns.

Wolf's Damage: 24-28
Level requirement: 8 (1 for Druid)
 

Summon Poison Snake - Basic (Druid)

35 MP

Summons a poisonous snake to aid your party in battle. Lasts four turns. Attacks add poison status.

Snake's Damage: 20-24
Level requirement: 8 (1 for Druid)
 

Death

40 MP

Dark elemental. Kills just about anything, if it manages to work. Targets one enemy.

Damage: Instant death.
Level requirement: 12