| Wooden Rod | 300 lom | 
      
        | An oak rod for mages. Increases magic power 
		slightly. Damage: 8-12 | 
      
        | Earth Staff | 700 lom | 
		
        | An oak rod for mages. Can release ten 
        earth spike spells before needing to be recharged. Damage: 14-18 | 
      
        | Fire Staff | 700 lom | 
      
        | An oak rod for mages. Can release ten 
        fire ball spells before needing to be recharged. Damage: 14-18 | 
      
        | Ice Staff | 700 lom | 
      
        | An oak rod for mages. Can release ten 
        ice bolt spells before needing to be recharged. Damage: 14-18 | 
      
        | Lightning Staff | 700 lom | 
		
        | An oak rod for mages. Can release ten 
        lightning spells before needing to be recharged. Damage: 14-18 | 
      
        | Wind Staff | 700 lom | 
      
        | An oak rod for mages. Can release ten 
        gust spells before needing to be recharged. Damage: 14-18 | 
      
        | Dark Staff | 1200 lom | 
		
        | An oak rod for mages. Can release eight 
        death spells before needing to be recharged. Damage: 16-20 | 
      
        | Holy Staff | 1200 lom | 
      
        | Can revive six party members before needing 
        to be recharged. Damage: 16-20 | 
      
        | Hyper Staff | 10000 lom | 
      
        | Appears to be wooden, but is much harder 
        than any kind of wood known to Meerians. Can release any spell fifteen times each 
        before needing to be recharged. Must be at least level 20 to use. Damage: 55-65 |